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Schools Out

players: 3-6

Expected run time 2-3 hours Mission Type: Extraction Risk level: Medium

info

IC-Prompt:

A voice message is relayed via RunnerNET, you hear the voice of a young troll in distress "Hello? This is Jonas. Wolf said I should call this number if I ever need help, and ... well I need help now. Some parents in my building opened what they called a "school" recently where they try to teach us younger people stuff about life, and math, and stuff, but the guys from Theo's tusks didn't seem to like that. Now the flat where school normally takes places looks like a mess and we can't find the teachers, I'm afraid something might have happened to them."

There is a short pause, as if the person on the other side of the line is very unexperienced both with shadow work and phone calls in general "Could you find out what happened and bring them back? I really like school, it's nice break from working in my Aunt's shop. I don't have much money, but I will pay you what I have, maybe I can get Aunty to let you pick something we repaired. Please hurry, I don't want to imagine what is happening to them."

note

Threat Level: Medium

Big Bad Wolf
Yes, this is the same Jonas that Richie Richard or whatever tried to kill for hacking his drone. Did you know that some of the parents in his neighbourhood set up a school to help give the local kids a decent shot at a life better than what they'd get if they joined a gang? And did you know that gangs don't like it when parents do that? Well, the kid called RunnerNET to tell us that those parents - the ones who were being teachers - had disappeared. He was gonna take out some loans just to give us enough money to find 'em and bring 'em back, but I wasn't having any of it. I know what it's like to be in debt and I was not letting the kid get into that situation.

It didn't take long for us to find out that the local gang Theo's Tusks had kidnapped 'em. Finding out exactly where they were was a bit trickier, but Longshot summoned a spirit to track 'em down while we all paid the gang's hideout a visit. We got in through the window on the fourth floor and got into a fight with, frankly, far fewer gangers than there should've been. Tinkerer and Wukong were more than a match for the ones who decided to fight. The one who didn't, he told us where the teachers were being kept, and Longshot's spirit confirmed their whereabouts in one of the old factories.

(Continued below) We split into two teams: Cabaret and Tinkerer drew the gangers' attention at the front of the building while the rest of us tried to sneak in the back. That door was a tough one to get open, but I did it, only to take a fireball to the face from Theo himself. Turns out he's a mage, and you know what they say. Wukong, Longshot, and Oruke went in there and geeked the fragger, and then we got those teachers outta there. One of 'em had his arm rotted by magic and no doubt he's gonna need a cyber replacement, but our crew had enough medics to heal up everyone.

Theo's Tusks were small potatoes. We sold information about their drugs trade to Cedar's gang, and I doubt we'll hear from 'em again. That school is now under RunnerNET protection, and Jonas himself is under my protection. So don't frag with him, or you'll find The Big Bad Wolf knocking on your door.